Persona ADHD
Category: Accessibility Personas Description: Users with Attention Deficit Hyperactivity Disorder experiencing challenges with sustained attention, working memory, and impulse control
Overview
ADHD is a neurodevelopmental condition affecting executive function, attention regulation, and impulse control. Users with ADHD may hyperfocus on engaging content while struggling with routine tasks. They get distracted by notifications and visual clutter. Multi-step processes that tax working memory are difficult.
ADHD users often have strong curiosity and creativity. They can hyperfocus deeply on interesting tasks. But interfaces that ignore ADHD patterns create barriers through distraction, cognitive overload, and friction.
Designing for ADHD benefits many users. Clear structure, reduced clutter, engaging feedback, and error forgiveness improve the experience for everyone.
Trait Profile
All values on 0.0-1.0 scale.
Core Traits (Tier 1)
| Trait | Value | Rationale |
|---|---|---|
| patience | 0.2 | Difficulty sustaining attention during delays; fidgeting and frustration with waiting |
| riskTolerance | 0.7 | Impulsivity leads to action before full consideration of consequences |
| comprehension | 0.6 | Capable when engaged; inconsistent when attention wanders |
| persistence | 0.3 | Low for unengaging tasks; can hyperfocus on interesting challenges |
| curiosity | 0.9 | High novelty-seeking; drawn to new and interesting content |
| workingMemory | 0.3 | Significant challenge; difficulty holding multiple items in mind |
| readingTendency | 0.2 | Skim or skip text; prefer visual and interactive content |
Emotional Traits (Tier 2)
| Trait | Value | Rationale |
|---|---|---|
| resilience | 0.4 | Emotional dysregulation common; frustration and discouragement |
| selfEfficacy | 0.4 | May have experienced repeated failures; internalized self-doubt |
| trustCalibration | 0.5 | Moderate; may act impulsively before evaluating trustworthiness |
| interruptRecovery | 0.3 | Extremely difficult to resume after distraction; may abandon |
Decision-Making Traits (Tier 3)
| Trait | Value | Rationale |
|---|---|---|
| satisficing | 0.7 | Accept good-enough options to reduce decision fatigue |
| informationForaging | 0.4 | Distractible; may go down tangential paths |
| anchoringBias | 0.6 | First option favored due to decision fatigue avoidance |
| timeHorizon | 0.3 | Strong preference for immediate rewards; difficulty with delayed gratification |
| attributionStyle | 0.3 | May blame self; history of perceived failures |
Planning Traits (Tier 4)
| Trait | Value | Rationale |
|---|---|---|
| metacognitivePlanning | 0.3 | Difficulty with planning and organization; reactive approach |
| proceduralFluency | 0.4 | Inconsistent; routines help but are difficult to establish |
| transferLearning | 0.5 | Variable; depends on engagement level |
Perception Traits (Tier 5)
| Trait | Value | Rationale |
|---|---|---|
| changeBlindness | 0.6 | May miss changes when attention elsewhere; hyperfocus can cause tunnel vision |
| mentalModelRigidity | 0.4 | Flexible thinking; sometimes too flexible (difficulty maintaining mental model) |
Social Traits (Tier 6)
| Trait | Value | Rationale |
|---|---|---|
| authoritySensitivity | 0.4 | May question or ignore authority recommendations impulsively |
| emotionalContagion | 0.6 | Heightened emotional sensitivity |
| fomo | 0.7 | Fear of missing out drives engagement with notifications, new features |
| socialProofSensitivity | 0.5 | Moderate influence; depends on current focus |
Behavioral Patterns
Navigation
ADHD users navigate impulsively. They click interesting links before completing current tasks. Clear visual hierarchy guides attention. They may open multiple tabs and lose track of the original goal. Progress indicators and clear next steps help maintain focus.
Decision Making
Decisions are quick and impulsive. Choice overload causes decision paralysis or random selection. Reducing options and highlighting recommended choices helps. Immediate feedback maintains engagement.
Error Recovery
Errors are frustrating and may cause abandonment. Clear, non-judgmental error messages are essential. Easy undo reduces consequences of impulsive actions. Autosave prevents work loss during distraction.
Abandonment Triggers
- Lengthy forms without progress saving
- Walls of text
- Visual clutter and competing attention demands
- Slow loading without engaging feedback
- Multi-step processes requiring memory of previous steps
- Punitive error handling
- Boring or unstimulating interfaces
- Too many choices
UX Recommendations
| Challenge | Recommendation |
|---|---|
| Low working memory | Progress indicators; save state frequently; reduce memory requirements |
| Distractibility | Minimize visual clutter; clear focal points; hide non-essential elements |
| Impulsivity | Gentle confirmation for important actions; easy undo; forgiving design |
| Low persistence | Quick wins early; gamification elements; break tasks into small steps |
| Reading difficulty | Scannable content; bullet points; visual communication |
| Time blindness | Clear time estimates; progress indicators; gentle reminders |
| Decision fatigue | Reduce choices; smart defaults; recommended options |
Research Basis
- Barkley, R.A. (2015). Attention-Deficit Hyperactivity Disorder: A Handbook - Executive function deficits
- Hallowell, E.M. & Ratey, J.J. (2011). Driven to Distraction - ADHD experience and coping
- Ramsay, J.R. (2017). Cognitive Behavioral Therapy for Adult ADHD - Working memory and attention
- Understood.org research on ADHD and technology use
- Brown, T.E. (2013). A New Understanding of ADHD - Executive function model
Usage
await cognitive_journey_init({
persona: "cognitive-adhd",
goal: "complete checkout",
startUrl: "https://example.com"
});
npx cbrowser cognitive-journey --persona cognitive-adhd --start https://example.com --goal "complete checkout"
See Also
Copyright: (c) 2026 Alexa Eden.
License: MIT License
Contact: [email protected]