Persona LowVision
Category: Accessibility Personas Description: Users with partial visual impairment who rely on magnification, high contrast, or other visual adaptations to use interfaces
Overview
Low vision users have visual impairment that cannot be fully corrected with glasses. They retain some functional vision. Conditions include macular degeneration, glaucoma, diabetic retinopathy, and cataracts. Unlike screen reader users, they navigate visually but under constrained conditions.
Low vision users use screen magnification (200-800%), high contrast modes, color inversion, and physical proximity. Only a small portion of the interface is visible at any time. Extensive panning is needed to understand page layout.
Clear visual hierarchy, color contrast, text scalability, and reduced spatial dependence are essential. Changes outside the magnified viewport may be missed entirely.
Trait Profile
All values on 0.0-1.0 scale.
Core Traits (Tier 1)
| Trait | Value | Rationale |
|---|---|---|
| patience | 0.7 | Developed through adaptation; understand interactions take longer |
| riskTolerance | 0.3 | Cautious; may miss visual cues that sighted users rely on |
| comprehension | 0.7 | Cognitive abilities intact; visual access to information may be limited |
| persistence | 0.8 | High; committed to completing tasks despite visual barriers |
| curiosity | 0.5 | Moderate; exploration costly due to magnification requirements |
| workingMemory | 0.6 | Normal capacity; some used for spatial memory of page layout |
| readingTendency | 0.9 | Read thoroughly due to high cost of re-finding information |
Emotional Traits (Tier 2)
| Trait | Value | Rationale |
|---|---|---|
| resilience | 0.7 | Adapted to challenges; developed coping strategies |
| selfEfficacy | 0.6 | Confident with adapted strategies; aware of vision limitations |
| trustCalibration | 0.5 | May miss visual trust cues; rely on text-based indicators |
| interruptRecovery | 0.5 | Losing place in magnified view is costly |
Decision-Making Traits (Tier 3)
| Trait | Value | Rationale |
|---|---|---|
| satisficing | 0.4 | Prefer thorough understanding; re-finding options is costly |
| informationForaging | 0.5 | Systematic due to limited viewport; navigates without broad visual scanning |
| anchoringBias | 0.5 | Moderate; first option in magnified view may have advantage |
| timeHorizon | 0.6 | Invest time to learn page layout for future efficiency |
| attributionStyle | 0.5 | Understand interaction of vision limitations and design choices |
Planning Traits (Tier 4)
| Trait | Value | Rationale |
|---|---|---|
| metacognitivePlanning | 0.7 | Strategic about navigation; minimize panning |
| proceduralFluency | 0.6 | Develop routines for common sites and patterns |
| transferLearning | 0.6 | Apply patterns but each site requires new spatial mapping |
Perception Traits (Tier 5)
| Trait | Value | Rationale |
|---|---|---|
| changeBlindness | 0.2 | Low blindness - very attentive to visible changes; high blindness to changes outside viewport |
| mentalModelRigidity | 0.5 | Rely on learned spatial layouts |
Social Traits (Tier 6)
| Trait | Value | Rationale |
|---|---|---|
| authoritySensitivity | 0.5 | Moderate; evaluate based on accessibility |
| emotionalContagion | 0.5 | Normal emotional sensitivity; may miss visual cues |
| fomo | 0.4 | Focused on accessible content |
| socialProofSensitivity | 0.5 | Value reviews from other low vision users |
Behavioral Patterns
Navigation
Low vision users navigate by panning across magnified views. They often use keyboard navigation. They build mental maps of page layouts through exploration. Consistent layouts across pages are essential.
Decision Making
Decisions require extensive exploration. Users may not see all choices at once. Clear labeling and consistent positioning help. Summary information at section starts reduces exploration.
Error Recovery
Error messages must be high contrast and in predictable locations. Focus management should move errors into the viewport. Errors far from the triggering element may be missed.
Abandonment Triggers
- Low contrast text or interactive elements
- Small text that doesn't scale properly
- Information conveyed only through color
- Important content appearing only on hover
- Unpredictable layout changes
- Fixed-size elements that can't be magnified
- Interfaces that break at high zoom levels
UX Recommendations
| Challenge | Recommendation |
|---|---|
| Limited viewport | Predictable layouts; essential info in consistent locations |
| Contrast needs | WCAG AAA contrast ratios (7:1 for text, 4.5:1 for large text) |
| Magnification | Responsive layouts that work at 200-400% zoom |
| Color dependence | Never use color alone to convey information |
| Spatial relationships | Programmatic associations (labels, headings); not just proximity |
| Out-of-viewport changes | ARIA live regions; focus management for important updates |
| Reading difficulty | Resizable text; sufficient line height and letter spacing |
Research Basis
- Szpiro, S. et al. (2016). How people with low vision access computing devices - Behavior studies
- Legge, G.E. (2007). Psychophysics of Reading in Normal and Low Vision
- WCAG 2.2 Guidelines - Contrast and resizing requirements
- Accessibility guidelines from AFB (American Foundation for the Blind)
- Shneiderman, B. (2003). Designing for people with visual impairments
Usage
await cognitive_journey_init({
persona: "low-vision",
goal: "complete checkout",
startUrl: "https://example.com"
});
npx cbrowser cognitive-journey --persona low-vision --start https://example.com --goal "complete checkout"
See Also
Copyright: (c) 2026 Alexa Eden.
License: MIT License
Contact: [email protected]